Station-159 Demo
This is not a finished game; there is currently no satisfying ending. I worked on this as a prototype/demo as part of my college course, and I will continue working on this project sporadically in my spare time.
When playing the game within a browser, please FULL-SCREEN the game window
Intro:
While making a routine delivery; you, a courier, arrive at an abandoned space station. Where has everyone gone? Why have they left? How will you escape?
Controls:
W A S D - movement
E - Interact
Mouse - Look
Left Control - Crouch
Left Click - Torch On
Right Click - Torch Off
R - Recharge Torch Batteries
Escape - Pause
Status | Prototype |
Platforms | HTML5, Windows |
Author | Brandon Kirby |
Genre | Adventure |
Made with | Blender, Adobe Photoshop, Unity |
Tags | 3D, Atmospheric, First-Person, Horror, Psychological Horror, Sci-fi, Short, Singleplayer, Unity, Walking simulator |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download
Station - 159 v0.9.rar 89 MB
Install instructions
- Unzip the folder.
- Once unzipped simply open the executable.
Comments
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Pros -
Loving the Menu Outside of the game, and how you have laid out the screenshots, in order of story.
Love that you have a custom icon for the game
Nice sound effects in the menu, and the game, giving me "The last of us Part One" Menu Vibes
The Atmosphere you have been able to create with sound effects, some fog and a creature is amazing.
The Timed Effects, where it triggers the creature are well put together.
Loving the Cliff-hanger in the first tablet
Lighting is well done, creating a sense of dread
Level design/Special effects (The Projector) are well made and add so much to the level
I Actually refused to play the last little section, out of fear walking through the smoke with the sound effects, you have gone above and beyond with the horror aspect.
Having the player start off in the dark and then giving him light is a great choice for the atmosphere.
Cons -
Clipping through or over objects (Happened rarely)
Could of gone for a more stylised menu, like dead space for this horror game.
The Second tablet didn't feel necessary to grab unless you were interested, in the level otherwise its just out of the way of the main path.
Cant progress further after reading first tablet